Success and Failure
376 aphorisms · 9 comments
Aphorisms in This Category
101–120 (377)
tiny.ag/ynhvcg3k · submitted 1997
Oh, my friend, it's not what they take away from you that counts. It's what you do with what you have left.
tiny.ag/piklxjab · submitted 1997
There is one thing stronger than all the armies in the world, and that is an idea whose time has come.
tiny.ag/ndscvllq · submitted 1997
Positive anything is better than negative nothing.
tiny.ag/zpsqkb73 · submitted 1997
The more you wrestle with a turd, the more shit gets on you.
tiny.ag/fwsozshx · submitted 1997
If you have a bowl of apples and you eat the best ones first, then you have only the best ones left.
tiny.ag/uitd5jhz · submitted 1997
I want what I want when I want it!
Roy Horton, (at age six), in Success and Failure and Vice and Virtue
tiny.ag/9nbvii3g · submitted 1997
Don't think, just do.
tiny.ag/m5vupi74 · submitted 1997
When all is lost, ask the I.R.S. -- they'll find something.
tiny.ag/6wplp1s3 · submitted 1997
We may not always get what we want, but surely we will get what we deserve.
tiny.ag/5r2sagdx · submitted 1997
To hit bottom is to fall from grace.
tiny.ag/ka7fkx9f · submitted 1997
To buy happiness is to sell soul.
tiny.ag/jlevctud · submitted 1997
Thought precedes action, action does not always precede thought.
tiny.ag/6nolsedp · submitted 1997
A well adjusted person is one who makes the same mistake twice without getting nervous.
tiny.ag/a5rzjxd3 · submitted 1997
Where there is no vision, there is no achievment.
tiny.ag/1dmiuqr0 · submitted 1997
People who never acheive happiness are the ones who complain whenever they're awake, and whenever they're asleep,they are thinking about what to complain about tommorrow.
tiny.ag/abk7huzh · submitted 1997
What a strange game. The only winning move is not to play.
Unknown, (W.O.P.R. computer in War Games), in Success and Failure and War and Peace
tiny.ag/hcgfyxv9 · submitted 1997
A .44 magnum beats four aces.
tiny.ag/hjgpjdl6 · submitted 1997
A bend in the road is not the end of the road -- unless you fail to make the turn.
tiny.ag/27fahwgf · submitted 1997
A computer can make as many mistakes in two seconds as 20 men working for 20 years.
tiny.ag/iuvg5od2 · submitted 1997
A carelessly planned project takes three times longer to complete than expected; a carefully planned project will take only twice as long.
101–120 (377)