Success and Failure
376 aphorisms · 9 comments
Aphorisms in This Category
21–40 (377)
tiny.ag/8aevknh4 · submitted 1999
A ship doesn't travel far in a calm sea.
tiny.ag/nz2qcagl · submitted 1997
Cheer up! Things are getting worse at a slower rate.
tiny.ag/dm6wz1hm · submitted 1997
By doing just a little every day, you can gradually let the task completely overwhelm you.
tiny.ag/iuvg5od2 · submitted 1997
A carelessly planned project takes three times longer to complete than expected; a carefully planned project will take only twice as long.
tiny.ag/a5rzjxd3 · submitted 1997
Where there is no vision, there is no achievment.
tiny.ag/1dmiuqr0 · submitted 1997
People who never acheive happiness are the ones who complain whenever they're awake, and whenever they're asleep,they are thinking about what to complain about tommorrow.
tiny.ag/abk7huzh · submitted 1997
What a strange game. The only winning move is not to play.
Unknown, (W.O.P.R. computer in War Games), in Success and Failure and War and Peace
tiny.ag/hcgfyxv9 · submitted 1997
A .44 magnum beats four aces.
tiny.ag/hjgpjdl6 · submitted 1997
A bend in the road is not the end of the road -- unless you fail to make the turn.
tiny.ag/xgpm1arf · submitted 1999
The secret of success is constancy to purpose.
tiny.ag/slwohzjt · submitted 1997
It's kinda fun to do the impossible.
tiny.ag/uyr1lndu · submitted 1997
To gain that which is worth having, it may be necessary to lose everything else.
tiny.ag/xiwdsjg7 · submitted 1997
Hard reality has a way of cramping your style.
tiny.ag/t8hgtc1d · submitted 1997
Learning is not compulsory... neither is survival.
W. Edwards Deming, in Success and Failure and Wisdom and Ignorance
tiny.ag/27fahwgf · submitted 1997
A computer can make as many mistakes in two seconds as 20 men working for 20 years.
tiny.ag/6ldwnwhf · submitted 1997
A day for firm decisions! Or is it?
tiny.ag/ow0faywn · submitted 1997
A conceited person never gets anywhere because he thinks he is already there.
tiny.ag/30roecxw · submitted 1997
It is not enough to succeed. Others must fail.
tiny.ag/zvet9opr · submitted 1997
If you want to make enemies, try to change something.
tiny.ag/6v4py5gm · submitted 1997
A pessimist is one who builds dungeons in the air.
21–40 (377)